Hello boys and girls!
I hope you enjoyed yesterday's task! I bet you all came up with some fantastic ideas to replace the items in Granny's patchwork sack.
It's Thursday today, whatever shall we do?
""Don't get your knickers in a twist, said Jack, "let's take a look in the patchwork sack".
In the patchwork sack is today's task, let's find out what we have to do...
1. Listen to the story once again, to remind yourself of the beginning, middle and end.
2. Look over the work you completed yesterday, reminding yourself of the new objects in Granny's patchwork sack.
3. Create a story map of Jack and the Flumflum Tree.
- When drawing Granny's patchwork sack, I would like you to draw the new objects that you decided on. These objects will replace Granny's objects throughout the story.
- Make sure your story map has a clear beginning, middle and end.
4. Add key word to your story map.
- Time Openers
- Character names
Note to Parents:
A story map allows the children to retell the main events of Jack and the Flumflum Tree. The children use pictures to represent the main events in the story. The children can then add key words to their map which will aid them when re-telling the story tomorrow.
1. Can you draw a map to help Jack and his crew get to the Isle of Blowyernose?
Remember to add:
- Natural features, such as; rivers, lakes, mountains, forests, islands.
- Man-made features , such as; dock, gardens, parks, waterparks.
2. Can you write a set of directions on 'How to Get to the Isle of Blowyernose'?
Key Words to include:
Sail North through the Strait of Three Wishes, to your left you will see the Mermaid Cove.
Note to Parents:
These maps are fantasy maps so the children can use their imaginations to draw them out, they do not need to be accurate representations of a standard map. Ensure they know the difference between natural and man-made features and have a variety included on their maps.